unreal.LevelSequenceWithShotsSettings
¶
- class unreal.LevelSequenceWithShotsSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Level Sequence With Shots Settings.
C++ Source:
Plugin: LevelSequenceEditor
Module: LevelSequenceEditor
File: LevelSequenceEditorSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
base_path
(DirectoryPath): [Read-Write] Sequence With Shots path.instance_sub_sequences
(bool): [Read-Write] Whether to instance sub sequences based on the first created sub sequences.name
(str): [Read-Write] Sequence With Shots name.num_shots
(uint32): [Read-Write] Sequence With Shots number of shots.sequence_to_duplicate
(LevelSequence): [Read-Write] Sequence With Shots level sequence to duplicate when creating shots.sub_sequence_names
(Array[Name]): [Read-Write] Array of sub sequence names, each will result in a level sequence asset in the shot.suffix
(str): [Read-Write] Sequence With Shots suffix.