unreal.LevelSnapshotEvent_Blueprint
¶
- class unreal.LevelSnapshotEvent_Blueprint(snapshot: LevelSnapshot = Ellipsis)¶
Bases:
StructBase
Event data is extracted to structs so event delegate signature does not need to be modified in the future. Please follow this pattern when you add new events.
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshots
File: LevelSnapshotsEngineSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
snapshot
(LevelSnapshot): [Read-Write] The affected snapshot
- property snapshot: LevelSnapshot¶
[Read-Only] The affected snapshot
- Type: