unreal.LevelSnapshotsEngineSubsystem
¶
- class unreal.LevelSnapshotsEngineSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EngineSubsystem
Exposes some native Level Snapshots events to Blueprint scripting.
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshots
File: LevelSnapshotsEngineSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
on_post_apply_snapshot
(PostApplySnapshotEvent): [Read-Write] Called after a level snapshot was applied to a world.on_post_take_snapshot
(PostTakeSnapshotEvent): [Read-Write] Called after a level snapshot captures the world’s data.on_pre_apply_snapshot
(PreApplySnapshotEvent): [Read-Write] Called before a level snapshot is applied to a world.on_pre_take_snapshot
(PreTakeSnapshotEvent): [Read-Write] Called before a level snapshot captures the world’s data.
- property on_post_apply_snapshot: PostApplySnapshotEvent¶
[Read-Write] Called after a level snapshot was applied to a world.
- Type:
(PostApplySnapshotEvent)
- property on_post_take_snapshot: PostTakeSnapshotEvent¶
[Read-Write] Called after a level snapshot captures the world’s data.
- Type:
(PostTakeSnapshotEvent)
- property on_pre_apply_snapshot: PreApplySnapshotEvent¶
[Read-Write] Called before a level snapshot is applied to a world.
- Type:
(PreApplySnapshotEvent)
- property on_pre_take_snapshot: PreTakeSnapshotEvent¶
[Read-Write] Called before a level snapshot captures the world’s data.
- Type:
(PreTakeSnapshotEvent)