unreal.LightWeightInstanceBlueprintFunctionLibrary
¶
- class unreal.LightWeightInstanceBlueprintFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Light Weight Instance Blueprint Function Library
C++ Source:
Module: Engine
File: LightWeightInstanceBlueprintFunctionLibrary.h
- classmethod convert_actor_to_light_weight_instance(actor) ActorInstanceHandle ¶
Returns a handle to the light weight representation and destroys Actor if successful; Returns a handle to Actor otherwise
- Parameters:
actor (Actor) –
- Return type:
- classmethod create_new_light_weight_instance(actor_class, transform, layer, world) ActorInstanceHandle ¶
Returns a handle to a new light weight instance that represents an object of type ActorClass
- Parameters:
transform (Transform) –
layer (DataLayerInstance) –
world (World) –
- Return type: