unreal.LiveLinkPreset
¶
- class unreal.LiveLinkPreset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Live Link Preset
C++ Source:
Plugin: LiveLink
Module: LiveLink
File: LiveLinkPreset.h
Editor Properties: (see get_editor_property/set_editor_property)
sources
(Array[LiveLinkSourcePreset]): [Read-Only]subjects
(Array[LiveLinkSubjectPreset]): [Read-Only]
- add_to_client(recreate_presets=True) bool ¶
Add the sources and subjects from this preset, but leave any existing sources and subjects connected.
- apply_to_client_latent(world_context_object, latent_info) None ¶
Remove all previous sources and subjects and add the sources and subjects from this preset.
- Parameters:
world_context_object (Object) –
latent_info (LatentActionInfo) –