unreal.LoadGuardSlot
¶
- class unreal.LoadGuardSlot(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PanelSlot
Virtually identical to a UBorderSlot, but unfortunately that assumes (fairly) that its parent widget is a UBorder.
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonLoadGuard.h
Editor Properties: (see get_editor_property/set_editor_property)
horizontal_alignment
(HorizontalAlignment): [Read-Write]padding
(Margin): [Read-Write]vertical_alignment
(VerticalAlignment): [Read-Write]
- set_horizontal_alignment(horizontal_alignment) None ¶
Set Horizontal Alignment
- Parameters:
horizontal_alignment (HorizontalAlignment) –
- set_vertical_alignment(vertical_alignment) None ¶
Set Vertical Alignment
- Parameters:
vertical_alignment (VerticalAlignment) –