unreal.MaterialExpressionMaterialXMinus
¶
- class unreal.MaterialExpressionMaterialXMinus(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpression
Blend nodes take two 1-4 channel inputs and apply the same operator to all channels. Blend nodes support an optional float input mix , which can be used to mix the original B value with the result of the blend operation. Operation: A - B Result: Lerp(B, A - B, Alpha)
C++ Source:
Plugin: Interchange
Module: InterchangeImport
File: MaterialExpressionMinus.h
Editor Properties: (see get_editor_property/set_editor_property)
const_alpha
(float): [Read-Write] only used if Alpha is not hooked updesc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write]material_expression_editor_y
(int32): [Read-Write]