unreal.MaterialExpressionStaticBoolParameter
¶
- class unreal.MaterialExpressionStaticBoolParameter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionParameter
Material Expression Static Bool Parameter
C++ Source:
Module: Engine
File: MaterialExpressionStaticBoolParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
default_value
(bool): [Read-Write]desc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).dynamic_branch
(bool): [Read-Write] Change Parameter from “static bool” to (dynamic) bool type which enables it to be used with dynamic branchinggroup
(Name): [Read-Write] The name of the parameter Group to display in MaterialInstance Editor. Default is None groupmaterial_expression_editor_x
(int32): [Read-Write]material_expression_editor_y
(int32): [Read-Write]parameter_name
(Name): [Read-Write] The name of the parametersort_priority
(int32): [Read-Write] Controls where the this parameter is displayed in a material instance parameter list. The lower the number the higher up in the parameter list.