unreal.MaterialFunctionInstance
¶
- class unreal.MaterialFunctionInstance(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialFunctionInterface
A material function instance defines parameter overrides for a parent material function.
C++ Source:
Module: Engine
File: MaterialFunctionInstance.h
Editor Properties: (see get_editor_property/set_editor_property)
double_vector_parameter_values
(Array[DoubleVectorParameterValue]): [Read-Write] DoubleVector parameters.font_parameter_values
(Array[FontParameterValue]): [Read-Write] Font parameters.parent
(MaterialFunctionInterface): [Read-Write] Parent function.runtime_virtual_texture_parameter_values
(Array[RuntimeVirtualTextureParameterValue]): [Read-Write] Runtime virtual texture parameters.scalar_parameter_values
(Array[ScalarParameterValue]): [Read-Write] Scalar parameters.sparse_volume_texture_parameter_values
(Array[SparseVolumeTextureParameterValue]): [Read-Write] Sparse volume texture parameters.static_component_mask_parameter_values
(Array[StaticComponentMaskParameter]): [Read-Write] Static component mask parameters.static_switch_parameter_values
(Array[StaticSwitchParameter]): [Read-Write] Static switch parameters.texture_parameter_values
(Array[TextureParameterValue]): [Read-Write] Texture parameters.thumbnail_info
(ThumbnailInfo): [Read-Only] Information for thumbnail renderingvector_parameter_values
(Array[VectorParameterValue]): [Read-Write] Vector parameters.
- property parent: MaterialFunctionInterface¶
[Read-Only] Parent function.
- Type: