unreal.MaterialFunctionMaterialLayerBlend
¶
- class unreal.MaterialFunctionMaterialLayerBlend(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialFunction
Specialized Material Function that acts as a blend
C++ Source:
Module: Engine
File: MaterialFunctionMaterialLayerBlend.h
Editor Properties: (see get_editor_property/set_editor_property)
description
(str): [Read-Write] Description of the function which will be displayed as a tooltip wherever the function is used.enable_exec_wire
(bool): [Read-Write]enable_new_hlsl_generator
(bool): [Read-Write]expose_to_library
(bool): [Read-Write] Whether to list this function in the material function library, which is a window in the material editor that lists categorized functions.library_categories_text
(Array[Text]): [Read-Write] Categories that this function belongs to in the material function library. Ideally categories should be chosen carefully so that there are not too many.prefix_parameter_names
(bool): [Read-Write] If true, parameters in this function will have a prefix added to their group name.preview_blend_mode
(BlendMode): [Read-Write] Determines the blend mode when previewing a material function.thumbnail_info
(ThumbnailInfo): [Read-Only] Information for thumbnail renderinguser_exposed_caption
(str): [Read-Write] Name of the function to be displayed on the node within the material editor instead of the asset name.