unreal.MediaCaptureResizeMethod
¶
- class unreal.MediaCaptureResizeMethod¶
Bases:
EnumBase
EMedia Capture Resize Method
C++ Source:
Plugin: MediaIOFramework
Module: MediaIOCore
File: MediaCapture.h
- NONE: MediaCaptureResizeMethod¶
Leaves the source texture as is, which might be incompatible with the output size, causing an error.
- Type:
0
- RESIZE_IN_RENDER_PASS: MediaCaptureResizeMethod¶
Leaves the source as is, but will add a render pass where we resize the captured texture, leaving the source intact. This is useful when the output size is smaller than the captured source.
- Type:
2
- RESIZE_SOURCE: MediaCaptureResizeMethod¶
Resize the source that is being captured. This will resize the viewport when doing a viewport capture and will resize the render target when capturing a render target. Not valid for immediate capture of RHI resource
- Type:
1