unreal.MediaMetadataItemBPT
¶
- class unreal.MediaMetadataItemBPT(language_code: str = '', mime_type: str = '', string_data: str = '', binary_data: None = [])¶
Bases:
StructBase
Media Metadata Item BPT
C++ Source:
Module: MediaAssets
File: MediaPlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
binary_data
(Array[uint8]): [Read-Write]language_code
(str): [Read-Write]mime_type
(str): [Read-Write]string_data
(str): [Read-Write]