unreal.MediaTextureResourceSettings
¶
- class unreal.MediaTextureResourceSettings¶
Bases:
StructBase
This struct is used to expose Media Texture settings via Media Plate Component and is a mirror of some of the settings.
C++ Source:
Plugin: MediaPlate
Module: MediaPlate
File: MediaPlateComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
current_num_mips
(uint8): [Read-Write] Current number of mips to be generated as outputenable_gen_mips
(bool): [Read-Write] Enable mips generation