unreal.MeshComponentUpdateFlag
¶
- class unreal.MeshComponentUpdateFlag¶
Bases:
EnumBase
deprecated: ‘MeshComponentUpdateFlag’ was renamed to ‘VisibilityBasedAnimTickOption’.
- ALWAYS_TICK_POSE: MeshComponentUpdateFlag¶
Always Tick, but Refresh BoneTransforms only when rendered.
- Type:
1
- ALWAYS_TICK_POSE_AND_REFRESH_BONES: MeshComponentUpdateFlag¶
Always Tick and Refresh BoneTransforms whether rendered or not.
- Type:
0
- ONLY_TICK_MONTAGES_AND_REFRESH_BONES_WHEN_PLAYING_MONTAGES: MeshComponentUpdateFlag¶
When rendered Tick Pose and Refresh Bone Transforms, otherwise, just update montages alongside BoneTransforms. (AnimBP graph will not be updated).
- Type:
2
- ONLY_TICK_MONTAGES_WHEN_NOT_RENDERED: MeshComponentUpdateFlag¶
When rendered Tick Pose and Refresh Bone Transforms, otherwise, just update montages and skip everything else. (AnimBP graph will not be updated).
- Type:
3
- ONLY_TICK_POSE_WHEN_RENDERED: MeshComponentUpdateFlag¶
Tick only when rendered, and it will only RefreshBoneTransforms when rendered.
- Type:
4