unreal.ModularVehicleSocket
¶
- class unreal.ModularVehicleSocket(socket_name: Name = 'None', relative_location: Vector = Ellipsis, relative_rotation: Rotator = Ellipsis)¶
Bases:
StructBase
Modular Vehicle Socket
C++ Source:
Plugin: ChaosModularVehicle
Module: ChaosModularVehicleEngine
File: ModularVehicleSocket.h
Editor Properties: (see get_editor_property/set_editor_property)
relative_location
(Vector): [Read-Write]relative_rotation
(Rotator): [Read-Write]socket_name
(Name): [Read-Write] Defines a named attachment location on the Modular vehicle.