unreal.MoveInputType
¶
- class unreal.MoveInputType¶
Bases:
EnumBase
Used to identify how to interpret a movement input vector’s values
C++ Source:
Plugin: Mover
Module: Mover
File: MoverDataModelTypes.h
- DIRECTIONAL_INTENT: MoveInputType¶
Move with intent, as a per-axis magnitude [-1,1] (E.g., “move straight forward as fast as possible” would be (1, 0, 0) and “move straight left at half speed” would be (0, -0.5, 0) regardless of frame time). Zero vector indicates intent to stop.
- Type:
1
- INVALID: MoveInputType¶
0
- VELOCITY: MoveInputType¶
Move with a given velocity (units per second)
- Type:
2