unreal.MoverDataPersistence
¶
- class unreal.MoverDataPersistence(required_type: ScriptStruct = Ellipsis, copy_from_prior_frame: bool = False)¶
Bases:
StructBase
Info about data collection types that should always be present, and how they should propagate from one frame to the next
C++ Source:
Plugin: Mover
Module: Mover
File: MoverTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
copy_from_prior_frame
(bool): [Read-Write] If true, values will be copied from the prior frame. Otherwise, they will be default-initialized.required_type
(ScriptStruct): [Read-Write] The type that should propagate between frames
- property copy_from_prior_frame: bool¶
[Read-Write] If true, values will be copied from the prior frame. Otherwise, they will be default-initialized.
- Type:
(bool)
- property required_type: ScriptStruct¶
[Read-Write] The type that should propagate between frames
- Type: