unreal.MovieGraphApplyCVarPresetNode
¶
- class unreal.MovieGraphApplyCVarPresetNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphSettingNode
A node which can apply a console variable preset.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphApplyCVarPresetNode.h
Editor Properties: (see get_editor_property/set_editor_property)
console_variable_preset
(MovieSceneConsoleVariableTrackInterface): [Read-Write] The console variable preset that should be applied.dynamic_properties
(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).override_console_variable_preset
(bool): [Read-Write]
- property console_variable_preset: MovieSceneConsoleVariableTrackInterface¶
[Read-Write] The console variable preset that should be applied.
- Type:
(MovieSceneConsoleVariableTrackInterface)