unreal.MovieGraphImagePassBaseNode
¶
- class unreal.MovieGraphImagePassBaseNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphRenderPassNode
The UMovieGraphImagePassBaseNode is an abstract base-class for render nodes that wish to create renders of the 3d scene. You are not required to inherit from this node (can inherit from UMovieGraphRenderPassNode), but this node provides a helpful set of functions and default values for constructing the required matrices and settings for viewport-like renders.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineRenderPasses
File: MovieGraphImagePassBaseNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties
(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).override_show_flags
(bool): [Read-Write] Note: Since individual show flags are overridden instead of the entire ShowFlags property, manually set to overridden so the traversal picks the changes up (otherwise they will be ignored).show_flags
(MovieGraphShowFlags): [Read-Only] The show flags that should be active during a render for this node.
- property override_show_flags: bool¶
Since individual show flags are overridden instead of the entire ShowFlags property, manually set to overridden so the traversal picks the changes up (otherwise they will be ignored).
- property show_flags: MovieGraphShowFlags¶
[Read-Only] The show flags that should be active during a render for this node.
- Type: