unreal.MovieGraphPinProperties
¶
- class unreal.MovieGraphPinProperties(label: Name = 'None', type: MovieGraphValueType = 0, type_object: Object = Ellipsis, allow_multiple_connections: bool = False, is_branch: bool = False, is_built_in: bool = False)¶
Bases:
StructBase
Movie Graph Pin Properties
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphPin.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_multiple_connections
(bool): [Read-Write] Whether this pin can accept multiple connections.is_branch
(bool): [Read-Write] Whether this pin represents a branch. If it does not represent a branch, then it is a value-providing pin.is_built_in
(bool): [Read-Write] Whether this pin is built-in (ie, the pin ships with the node and cannot be removed). Option pins on the Select node would be an example of pins which are not built-in (they can be added and removed dynamically).label
(Name): [Read-Write] The name assigned to the pin.type
(MovieGraphValueType): [Read-Write] The type of the pin. If the pin represents a branch, this type is ignored.type_object
(Object): [Read-Write] The value type of the pin, if the type is an enum, struct, class, or object.
- property allow_multiple_connections: bool¶
[Read-Write] Whether this pin can accept multiple connections.
- Type:
(bool)
- property is_branch: bool¶
[Read-Write] Whether this pin represents a branch. If it does not represent a branch, then it is a value-providing pin.
- Type:
(bool)
- property is_built_in: bool¶
[Read-Write] Whether this pin is built-in (ie, the pin ships with the node and cannot be removed). Option pins on the Select node would be an example of pins which are not built-in (they can be added and removed dynamically).
- Type:
(bool)
- property type: MovieGraphValueType¶
[Read-Write] The type of the pin. If the pin represents a branch, this type is ignored.
- Type: