unreal.MovieGraphRenderOutputData
¶
- class unreal.MovieGraphRenderOutputData(shot: MoviePipelineExecutorShot = Ellipsis, render_layer_data: None = {})¶
Bases:
StructBase
Movie Graph Render Output Data
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphRenderDataIdentifier.h
Editor Properties: (see get_editor_property/set_editor_property)
render_layer_data
(Map[MovieGraphRenderDataIdentifier, MovieGraphRenderLayerOutputData]): [Read-Only] A mapping between render layers (such as “beauty”) and an array containing the files written for that shot. Will be multiple files if using image sequences.shot
(MoviePipelineExecutorShot): [Read-Only] Which shot is this output data for.
- property render_layer_data: None¶
[Read-Only] A mapping between render layers (such as “beauty”) and an array containing the files written for that shot. Will be multiple files if using image sequences.
- property shot: MoviePipelineExecutorShot¶
[Read-Only] Which shot is this output data for.
- Type: