unreal.MovieSceneLiveLinkCameraControllerSection
¶
- class unreal.MovieSceneLiveLinkCameraControllerSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneHookSection
Movie Scene section for LiveLink Camera Controller properties
C++ Source:
Plugin: LiveLinkCamera
Module: LiveLinkCameraRecording
File: MovieSceneLiveLinkCameraControllerSection.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_nodal_offset_from_cached_lens_file
(bool): [Read-Write] If true, the Cached Lens File will be evaluated for nodal offset, and that offset will be applied to the transform of the CameraComponentcached_lens_file
(LensFile): [Read-Only] Saved duplicate of the LensFile asset used by the recorded LiveLink Camera Controller at the time of recordingcolor_tint
(Color): [Read-Write] The color tint for this sectioneasing
(MovieSceneEasingSettings): [Read-Write]eval_options
(MovieSceneSectionEvalOptions): [Read-Write]is_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)