unreal.MovieSceneSequenceTickInterval
¶
- class unreal.MovieSceneSequenceTickInterval¶
Bases:
StructBase
Structure defining a concrete tick interval for a Sequencer based evaluation
C++ Source:
Module: MovieScene
File: MovieSceneSequenceTickInterval.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_rounding
(bool): [Read-Write] When true, allow the sequence to be grouped with other sequences based on Sequencer.TickIntervalGroupingResolutionMs. Otherwise the interval will be used precisely.evaluation_budget_microseconds
(float): [Read-Write] Defines an approximate budget for evaluation of this sequence (and any other sequences with the same tick interval)tick_interval_seconds
(float): [Read-Write] Defines the rate at which the sequence should update, in secondstick_when_paused
(bool): [Read-Write] When true, the sequence will continue to tick and progress even when the world is paused