unreal.MultiUserClientStatus
¶
- class unreal.MultiUserClientStatus¶
Bases:
EnumBase
Exposes EConcertClientStatus
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: MultiUserClientStatics.h
- CONNECTED: MultiUserClientStatus¶
Client connected
- Type:
0
- DISCONNECTED: MultiUserClientStatus¶
Client disconnected
- Type:
1
- UPDATED: MultiUserClientStatus¶
Client state updated
- Type:
2