unreal.MultiUserClientSyncDatabase
¶
- class unreal.MultiUserClientSyncDatabase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Multi User Client Sync Database
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: MultiUserClientStatics.h
Editor Properties: (see get_editor_property/set_editor_property)
on_package_saved
(OnPackageSavedSignature): [Read-Only]
- property on_package_saved: OnPackageSavedSignature¶
[Read-Only]
- Type: