unreal.MultiUserObjectReplicationSettings
¶
- class unreal.MultiUserObjectReplicationSettings(mode: MultiUserObjectReplicationMode = Ellipsis, replication_rate: int = 0)¶
Bases:
StructBase
Frequency settings for a particular object
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: ChangeClientBlueprintParams.h
Editor Properties: (see get_editor_property/set_editor_property)
mode
(MultiUserObjectReplicationMode): [Read-Write] Determines whether to send a replication event every tick (Realtime) or at the specified rate (SpecifiedRate).replication_rate
(uint8): [Read-Write] If Mode == SpecifiedRate, then replicate this many times per second.
- property mode: MultiUserObjectReplicationMode¶
[Read-Write] Determines whether to send a replication event every tick (Realtime) or at the specified rate (SpecifiedRate).
- Type: