unreal.NDISkeletalMesh_SourceMode
¶
- class unreal.NDISkeletalMesh_SourceMode¶
Bases:
EnumBase
ENDISkeletal Mesh Source Mode
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceSkeletalMesh.h
- ATTACH_PARENT: NDISkeletalMesh_SourceMode¶
Only use the parent actor or component the system is attached to.
- Type:
2
- DEFAULT: NDISkeletalMesh_SourceMode¶
Default behavior. - Use “Source” when specified (either set explicitly or via blueprint with Set Niagara Skeletal Mesh Component). - When no source is specified, fall back on attached actor or component. - If no attach actor look at the default mesh
- Type:
0
- DEFAULT_MESH_ONLY: NDISkeletalMesh_SourceMode¶
Only use the “Default Mesh” specified.
- Type:
3
- SOURCE: NDISkeletalMesh_SourceMode¶
Only use “Source” (either set explicitly or via blueprint with Set Niagara Skeletal Mesh Component).
- Type:
1