unreal.NiagaraMeshFacingMode
¶
- class unreal.NiagaraMeshFacingMode¶
Bases:
EnumBase
This enum decides how a mesh particle will orient its “facing” axis relative to camera. Must keep these in sync with NiagaraMeshVertexFactory.ush
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraMeshRendererProperties.h
- CAMERA_PLANE: NiagaraMeshFacingMode¶
Has the mesh local-space X-axis point towards the closest point on the camera view plane.
- Type:
3
- CAMERA_POSITION: NiagaraMeshFacingMode¶
Has the mesh local-space X-axis point towards the camera’s position.
- Type:
2
- DEFAULT: NiagaraMeshFacingMode¶
Ignores the camera altogether. The mesh aligns its local-space X-axis with the particles’ local-space X-axis, after transforming by the Particles.Transform vector (if it exists).
- Type:
0
- VELOCITY: NiagaraMeshFacingMode¶
The mesh aligns it’s local-space X-axis with the particle’s Particles.Velocity vector.
- Type:
1