unreal.NiagaraMipMapGenerationType
¶
- class unreal.NiagaraMipMapGenerationType¶
Bases:
EnumBase
ENiagara Mip Map Generation Type
C++ Source:
Plugin: Niagara
Module: NiagaraShader
File: NiagaraGenerateMips.h
- BLUR1: NiagaraMipMapGenerationType¶
A blur filter across a 3x3 (or 3x3x3) region of texels.
- Type:
2
- BLUR2: NiagaraMipMapGenerationType¶
A blur filter across a 5x5 (or 5x5x5) region of texels.
- Type:
3
- BLUR3: NiagaraMipMapGenerationType¶
A blur filter across a 7x7 (or 7x7x7) region of texels.
- Type:
4
- BLUR4: NiagaraMipMapGenerationType¶
A blur filter across a 9x9 (or 9x9x9) region of texels.
- Type:
5
- LINEAR: NiagaraMipMapGenerationType¶
Linear blending is performed between a 2x2 (or 2x2x2) region of texels, aka Bilinear / Trilinear.
- Type:
1
- UNFILTERED: NiagaraMipMapGenerationType¶
Result is taken from whatever texel the sample lies on, aka Point Sampling.
- Type:
0