unreal.OnLevelEditorPreSaveWorld
¶
- class unreal.OnLevelEditorPreSaveWorld(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Delegate type for pre save world events ( uint32 SaveFlags, UWorld* World )
- Parameters:
save_flags (int32) –
world (World) –
C++ Source:
Module: LevelEditor
File: LevelEditorSubsystem.h