unreal.OnUserInputDeviceConnectionChange
¶
- class unreal.OnUserInputDeviceConnectionChange(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
On User Input Device Connection Change Delegate Signature
- Parameters:
new_connection_state (InputDeviceConnectionState) –
platform_user_id (PlatformUserId) –
input_device_id (InputDeviceId) –
C++ Source:
Module: Engine
File: GameInstance.h