unreal.OptimusComponentSourceBinding
¶
- class unreal.OptimusComponentSourceBinding(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Optimus Component Source Binding
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusComponentSource.h
Editor Properties: (see get_editor_property/set_editor_property)
binding_name
(Name): [Read-Write] The name to give the binding, to disambiguate it from other bindings of same component type.component_tags
(Array[Name]): [Read-Write] Component tags to automatically bind this component binding to.component_type
(type(Class)): [Read-Write] The component type that this binding applies to