unreal.OptimusDeformerInstanceComponentBinding
¶
- class unreal.OptimusDeformerInstanceComponentBinding¶
Bases:
StructBase
Defines a binding between a component provider in the graph and an actor component in the component hierarchy on the actor whose deformable component we’re bound to.
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusDeformerInstance.h
Editor Properties: (see get_editor_property/set_editor_property)
component_name
(Name): [Read-Write] Component name to bind. This should be sanitized before storage.provider_name
(Name): [Read-Only] Binding name on deformer graph.