unreal.OptimusNode_GetResource
¶
- class unreal.OptimusNode_GetResource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
OptimusNode_ResourceAccessorBase
Optimus Node Get Resource
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusNode_GetResource.h
Editor Properties: (see get_editor_property/set_editor_property)
write_type
(OptimusBufferWriteType): [Read-Write] Logical operation when writing to the resource. deprecated: Property ‘WriteType’ is deprecated.