unreal.OptimusNode_LoopTerminal
¶
- class unreal.OptimusNode_LoopTerminal(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
OptimusNode
Optimus Node Loop Terminal
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusNode_LoopTerminal.h
Editor Properties: (see get_editor_property/set_editor_property)
loop_info
(OptimusLoopTerminalInfo): [Read-Write]terminal_type
(OptimusTerminalType): [Read-Only] Indicates whether this is an entry or a return terminal node