unreal.OptimusValidatedName
¶
- class unreal.OptimusValidatedName¶
Bases:
StructBase
Structure containing a FName that has been validated for use as a variable or function name in HLSL code. When using this as a UPROPERTY, the UI will use a property customization that validates text entry.
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusValidatedName.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(Name): [Read-Write]