unreal.OrientationWarpingModifier
¶
- class unreal.OrientationWarpingModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimationModifier
TODO:: Add comments/tooltips.
C++ Source:
Plugin: AnimationWarping
Module: AnimationWarpingEditor
File: OrientationWarpingModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_in_time
(float): [Read-Write]blend_out_time
(float): [Read-Write]enable_offset_curve_name
(Name): [Read-Write]enable_warping_curve_name
(Name): [Read-Write]reapply_post_owner_change
(bool): [Read-Write] If this is set to true then the animation modifier will call it’s reapply function after any change made to the owning asset.stop_speed_threshold
(float): [Read-Write]