unreal.PCGBaseTextureData
¶
- class unreal.PCGBaseTextureData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSurfaceData
PCGBase Texture Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGTextureData.h
Editor Properties: (see get_editor_property/set_editor_property)
bounds
(Box): [Read-Only]center_offset
(Vector2D): [Read-Write]color_channel
(PCGTextureColorChannel): [Read-Write]density_function
(PCGTextureDensityFunction): [Read-Only]filter
(PCGTextureFilter): [Read-Write] Method used to determine the value for a sample based on the value of nearby texels.height
(int32): [Read-Only]keep_zero_density_points
(bool): [Read-Write]metadata
(PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preservedrotation
(float): [Read-Write] Rotation to apply when sampling texture.target_actor
(Actor): [Read-Write] Recipient of any artifacts generated using this data.texel_size
(float): [Read-Write] The size of one texel in cm, used when calling ToPointData.tile_bounds
(Box2D): [Read-Write]tiling
(Vector2D): [Read-Write]transform
(Transform): [Read-Only]use_advanced_tiling
(bool): [Read-Write] Whether to tile the source or to stretch it to fit target area.use_tile_bounds
(bool): [Read-Write]width
(int32): [Read-Only]
- property color_channel: PCGTextureColorChannel¶
[Read-Write]
- Type:
- property density_function: PCGTextureDensityFunction¶
[Read-Only]
- Type:
- property filter: PCGTextureFilter¶
[Read-Write] Method used to determine the value for a sample based on the value of nearby texels.
- Type:
- property texel_size: float¶
[Read-Write] The size of one texel in cm, used when calling ToPointData.
- Type:
(float)