unreal.PCGCombinePointsSettings
¶
- class unreal.PCGCombinePointsSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
Combines each point to share a singular bound extent.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCombinePoints.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]center_pivot
(bool): [Read-Write] Places the point at the center of the combined bounds.debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]point_transform
(Transform): [Read-Write] Transform the point and adjust the bounds.seed
(int32): [Read-Write]use_first_point_transform
(bool): [Read-Write] Use the transform of the initial point.use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property center_pivot: bool¶
[Read-Write] Places the point at the center of the combined bounds.
- Type:
(bool)