unreal.PCGDifferenceData
¶
- class unreal.PCGDifferenceData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSpatialDataWithPointCache
PCGDifference Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDifferenceData.h
Editor Properties: (see get_editor_property/set_editor_property)
density_function
(PCGDifferenceDensityFunction): [Read-Write]diff_metadata
(bool): [Read-Only]difference
(PCGSpatialData): [Read-Only]keep_zero_density_points
(bool): [Read-Write]metadata
(PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preservedsource
(PCGSpatialData): [Read-Only]target_actor
(Actor): [Read-Write] Recipient of any artifacts generated using this data.
- add_difference(difference) None ¶
Add Difference
- Parameters:
difference (PCGSpatialData) –
- property density_function: PCGDifferenceDensityFunction¶
[Read-Write]
- Type:
- property difference: PCGSpatialData¶
[Read-Only]
- Type:
- initialize(data) None ¶
Initialize
- Parameters:
data (PCGSpatialData) –
- set_density_function(density_function) None ¶
Set Density Function
- Parameters:
density_function (PCGDifferenceDensityFunction) –
- property source: PCGSpatialData¶
[Read-Only]
- Type: