unreal.PCGMatchAndSetWeightedByCategory
¶
- class unreal.PCGMatchAndSetWeightedByCategory(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGMatchAndSetBase
PCGMatch and Set Weighted by Category
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMatchAndSetWeightedByCategory.h
Editor Properties: (see get_editor_property/set_editor_property)
categories
(Array[PCGMatchAndSetWeightedByCategoryEntryList]): [Read-Write] Lookup entries (key -> weighted list)category_attribute
(Name): [Read-Write] Attribute to match againstcategory_type
(PCGMetadataTypes): [Read-Write] Type of the attribute to match against.should_mutate_seed
(bool): [Read-Write] Controls whether the output data should mutate its seed - prevents issues when doing multiple random processes in a row
- property category_type: PCGMetadataTypes¶
[Read-Write] Type of the attribute to match against.
- Type: