unreal.PCGNumberOfElementsBaseSettings
¶
- class unreal.PCGNumberOfElementsBaseSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
Elements for getting the number of elements in a point data or a param data. Since the whole logic is identical except for getting the number of elements, it is factorized in a base class. // Base class for common elements
C++ Source:
Plugin: PCG
Module: PCG
File: PCGNumberOfElements.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]output_attribute_name
(Name): [Read-Write]seed
(int32): [Read-Write]use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.