unreal.PawnActionAbortState
¶
- class unreal.PawnActionAbortState¶
Bases:
EnumBase
EPawn Action Abort State
C++ Source:
Module: AIModule
File: AITypes.h
- ABORT_DONE: PawnActionAbortState¶
4
- LATENT_ABORT_IN_PROGRESS: PawnActionAbortState¶
3
- MARK_PENDING_ABORT: PawnActionAbortState¶
This means waiting for child to abort before aborting self.
- Type:
2
- NEVER_STARTED: PawnActionAbortState¶
0
- NOT_BEING_ABORTED: PawnActionAbortState¶
1