unreal.PhysicsControlControlAndModifierParameters
¶
- class unreal.PhysicsControlControlAndModifierParameters(control_parameters: None = [], control_multiplier_parameters: None = [], modifier_parameters: None = [])¶
Bases:
StructBase
These apply temporary/ephemeral changes to the controls that only persist for one tick.
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: PhysicsControlData.h
Editor Properties: (see get_editor_property/set_editor_property)
control_multiplier_parameters
(Array[PhysicsControlNamedControlMultiplierParameters]): [Read-Write] Multipliers for existing controls. Each name can be the name of a control, or the name of a set of controls. They will only apply for one tick/update. They will be applied in order (so subsequent entries will override earlier ones if they apply to the same control).control_parameters
(Array[PhysicsControlNamedControlParameters]): [Read-Write] Parameters for existing controls. Each name can be the name of a control, or the name of a set of controls. They will only apply for one tick/update. They will be applied in order (so subsequent entries will override earlier ones if they apply to the same control).modifier_parameters
(Array[PhysicsControlNamedModifierParameters]): [Read-Write] Parameters for existing modifiers. Each name can be the name of a modifier, or the name of a set of modifiers. They will only apply for one tick/update.
- property control_multiplier_parameters: None¶
[Read-Write] Multipliers for existing controls. Each name can be the name of a control, or the name of a set of controls. They will only apply for one tick/update. They will be applied in order (so subsequent entries will override earlier ones if they apply to the same control).
- property control_parameters: None¶
[Read-Write] Parameters for existing controls. Each name can be the name of a control, or the name of a set of controls. They will only apply for one tick/update. They will be applied in order (so subsequent entries will override earlier ones if they apply to the same control).