unreal.PhysicsThreadLibrary
¶
- class unreal.PhysicsThreadLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Physics Thread Library
C++ Source:
Module: Engine
File: PhysicsThreadLibrary.h
- classmethod add_force(handle, force, accel_change=False) None ¶
Add a force to a single rigid body. This is like a ‘thruster’. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.
- Parameters:
handle (BodyInstanceAsyncPhysicsTickHandle) –
force (Vector) – Force vector to apply. Magnitude indicates strength of force.
accel_change (bool) – If true, Force is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect).