unreal.PlatformMediaSource
¶
- class unreal.PlatformMediaSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MediaSource
A media source that selects other media sources based on target platform.
Use this asset to override media sources on a per-platform basis.
C++ Source:
Module: MediaAssets
File: PlatformMediaSource.h
Editor Properties: (see get_editor_property/set_editor_property)
platform_media_sources
(Map[str, MediaSource]): [Read-Write] Media sources per platform.