unreal.RayTracingGroupCullingPriority
¶
- class unreal.RayTracingGroupCullingPriority¶
Bases:
EnumBase
How quickly component should be culled.
C++ Source:
Module: Engine
File: PrimitiveComponent.h
- CP_0_NEVER_CULL: RayTracingGroupCullingPriority¶
0
- CP_1: RayTracingGroupCullingPriority¶
1
- CP_2: RayTracingGroupCullingPriority¶
2
- CP_3: RayTracingGroupCullingPriority¶
3
- CP_4_DEFAULT: RayTracingGroupCullingPriority¶
4
- CP_5: RayTracingGroupCullingPriority¶
5
- CP_6: RayTracingGroupCullingPriority¶
6
- CP_7: RayTracingGroupCullingPriority¶
7
- CP_8_QUICKLY_CULL: RayTracingGroupCullingPriority¶
8