unreal.RigConnectorSettings
¶
- class unreal.RigConnectorSettings(description: str = '', type: ConnectorType = Ellipsis, optional: bool = False, rules: None = [])¶
Bases:
StructBase
Rig Connector Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
description
(str): [Read-Write]optional
(bool): [Read-Write]rules
(Array[RigConnectionRuleStash]): [Read-Write]type
(ConnectorType): [Read-Write]
- property type: ConnectorType¶
[Read-Write]
- Type: