unreal.RigModuleSettings
¶
- class unreal.RigModuleSettings(identifier: RigModuleIdentifier = Ellipsis, icon: SoftObjectPath = Ellipsis, category: str = '', keywords: str = '', description: str = '', exposed_connectors: None = [])¶
Bases:
StructBase
Rig Module Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigModuleDefines.h
Editor Properties: (see get_editor_property/set_editor_property)
category
(str): [Read-Write] The category of the moduledescription
(str): [Read-Write] The description of the moduleexposed_connectors
(Array[RigModuleConnector]): [Read-Write]icon
(SoftObjectPath): [Read-Write] The icon used for the module in the module libraryidentifier
(RigModuleIdentifier): [Read-Write] The identifier used to retrieve the module in the module librarykeywords
(str): [Read-Write] The keywords of the module
- property icon: SoftObjectPath¶
[Read-Write] The icon used for the module in the module library
- Type:
- property identifier: RigModuleIdentifier¶
[Read-Write] The identifier used to retrieve the module in the module library
- Type: