unreal.RigUnit_AccumulateFloatRange
¶
- class unreal.RigUnit_AccumulateFloatRange(value: float = 0.0, minimum: float = 0.0, maximum: float = 0.0)¶
Bases:
RigVMFunction_AccumulateFloatRange
deprecated: ‘RigUnit_AccumulateFloatRange’ was renamed to ‘RigVMFunction_AccumulateFloatRange’.